IMPROVING STUDENTS’ VOCABULARY MASTERY BY USING FLY SWATTER GAME

Hanna, Ina Daril (2022) IMPROVING STUDENTS’ VOCABULARY MASTERY BY USING FLY SWATTER GAME. uim.

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Abstract

The goal of this research was to see if employing Fly Swatter Game can help children improve their vocabulary mastery. Classroom Action Research was used to perform this study. The students in this study were from MTs Nahdlatut Thullab's seventh grade, which had a total of 24 students. This study was divided into two cycles, which consist of planning, acting, observing, and reflecting. The information was acquired using both qualitative and quantitative methods. Analyzing the interview and observation results yielded qualitative data and the students' pre-test and post-test vocabulary scores were then used to generate quantitative data. Based on the findings of this research, students' vocabulary mastery improved, as shown by the mean pre-test score of 53.6, the mean post-test 1 score of 66, and the mean post-test cycle 2 score of 83.6. In addition, four students (16.6%) in the pretest passed the Minimum Mastery Criterion - Kriteria Ketuntasan Minimal (KKM). Meanwhile, 9 students (37.5%) passed (KKM) in cycle 1, and 18 students (75%) passed (KKM) in cycle 2. This indicates that the success conditions were met. Furthermore, the findings of the observation and interview revealed that the students were interested in the teaching-learning process when Fly Swatter Game was used. Keywords: Improving, students, Vocabulary Mastery, Fly Swatter Game

Item Type: Article
Subjects: L Education > L Education (General)
Divisions: Faculty of Law, Arts and Social Sciences > School of Education
Depositing User: ina daril hanna
Date Deposited: 26 Jul 2023 11:58
Last Modified: 26 Jul 2023 11:58
URI: http://repository.uim.ac.id/id/eprint/1017

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